Scout Animation Badge Videos

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12 Principles of Animation

  1. Squash and Stretch: Gives a sense of weight, flexibility, and volume to objects.
  2. Anticipation: The action of preparing the audience for a subsequent action.
  3. Staging: Directs the viewer's attention to the most important part of the scene.
  4. Straight Ahead Action and Pose to Pose: Two workflows for creating animation: drawing frame-by-frame or planning key poses first.
  5. Follow Through and Overlapping Action: Parts of a character or object continue to move after it has stopped, and parts move at different rates.
  6. Slow In and Slow Out (Ease In and Ease Out): Gives movement a sense of acceleration and deceleration.
  7. Arcs: Most natural movements follow an arc, not a straight line.
  8. Secondary Action: Supporting actions that emphasize the main movement and add depth.
  9. Timing: Affects the speed and weight of an action by using a specific number of frames.
  10. Exaggeration: Pushes poses and timing for a more dynamic and entertaining effect.
  11. Solid Drawing: Emphasizes the importance of good anatomy, weight, and balance for believable poses.
  12. Appeal: Creates characters that are charismatic and engaging for the audience.

Blender Examples

01 Intro to Animating with Blender

02 Blender Post-Production with Adobe Rush

03 Modeling

04 Rigging

05 Animate the Rig

06 Lighting and Background

07 Render

08 Post-Production in Adobe Rush