Scout Animation Badge Videos
12 Principles of Animation
- Squash and Stretch: Gives a sense of weight, flexibility, and volume to objects.
- Anticipation: The action of preparing the audience for a subsequent action.
- Staging: Directs the viewer's attention to the most important part of the scene.
- Straight Ahead Action and Pose to Pose: Two workflows for creating animation: drawing frame-by-frame or planning key poses first.
- Follow Through and Overlapping Action: Parts of a character or object continue to move after it has stopped, and parts move at different rates.
- Slow In and Slow Out (Ease In and Ease Out): Gives movement a sense of acceleration and deceleration.
- Arcs: Most natural movements follow an arc, not a straight line.
- Secondary Action: Supporting actions that emphasize the main movement and add depth.
- Timing: Affects the speed and weight of an action by using a specific number of frames.
- Exaggeration: Pushes poses and timing for a more dynamic and entertaining effect.
- Solid Drawing: Emphasizes the importance of good anatomy, weight, and balance for believable poses.
- Appeal: Creates characters that are charismatic and engaging for the audience.
Blender Examples
01 Intro to Animating with Blender
02 Blender Post-Production with Adobe Rush
03 Modeling
04 Rigging
05 Animate the Rig
06 Lighting and Background
07 Render
08 Post-Production in Adobe Rush